The new method made perimeter defense more efficient. It was more difficult to make perimeter shots. The gameplay was slightly more balanced between offense and defense. Layups were eliminated through the shot contest system that was introduced.
Layups are one of the most efficient looks in basketball, became impossible to knockdown because of the proximity rule. This issue is simple to solve. 2K Sports could adjust the finishing badges so that each final badge increases the chances of making layups.
AI Teammates – The AI teammates on MyCareer are currently poor. The AI appears not to possess any basketball instincts. I can't count the number of times I've made the pass to a corner shooter, often Cedi Osman, hoping for an easy bucket. The easy bucket doesn't come. The AI will keep the ball in its possession for at most three seconds. This gives defense time to be closer. When the AI shoots, it is an uncontested three, which usually hits the rim and bounces out.
The AI needs work and will take a lot of development time to achieve a perfect. The goal of this process should be refining the AI so that computer-controlled athletes play as naturally as they do on the court. The AI will not feel mechanical and labored.
Better, more Servers - Online gaming is a central component of NBA 2K. Online gaming is a preferred game played by a large number of players. However, online gaming can be quite erratic because of spikes in lag or overcrowded servers. 2K Sports have suffered from issues with lag over the years, which is frustrating for users.